Hi noobcakes,
in the advent of noobcoming (smarter ones are already playing on free trials) I made up some fancy shit on how does one get started in EVE.
Unlike most, I will not suggest you suck someone's dick or pay taxes in his/her permanently wardecced noob friendly corporation, but yes, of course you can, but it is irrelevant. I am also not a (fw)mining fan, so you are safe from that here.
Let's begin with the basic issues most of our noob brethren are facing and how to deal with them.
1. Lack of SP
Most of the players want to do things here and now, yet have to wait a while to get to that. Fortunatelly SP is essentially free and you gain it just by having an account up, so good for you and hang in there.
What you can and should do is make alts.
Alts are free, alts are good and alts offer you the way to split up your career path among multiple characters in order to explore the possibilities, which are overwhelming in the beginning, but will help to keep you occupied while you get over the skilltrain humps on your main career path. To make best of your alt making,use a referal link which provides you 250K free SP to spend, so that you can instantly become capable or almost semi-proficient at any beginner career path.
To increase the rate at which your SP flows (by purchasing implants or skill injectors and being OMG user) you will need ISK. Which brings us to the issue number two:
2. Lack of ISK
Things cost money and money is something not many plebs come in the game. Of course the 5000 ISK "inheritance" is a gamechanger but, we shall look into more profitable venues than that.
A. Friends, referral deals.
Plenty of players (including me), will offer various amounts of ISK if you subscribe on an account created from their referal links.
If you think about subbing by cash go here.
If you don't, keep reading.
B. Introductury "campaign" tutorial is a great place to start, it provides you with ISK, ships, mods, SP injector and knowledge of game mechanics. (available at Nov 15)
C. Career agents - each faction has 3 schools at which there are 5 career agents which can each provide you with up to 10 missions.
To do all these missions at all these schools would set you up with a decent starting capital and again ships, mods but also standings if you would like to try missions later on. The value is not only in the payouts but also in receiving a ship worth X isk which you can instantly sell etc. From my personal experience of these agents (forever ago) one could end up with up to 10 million by one school completion, there are 3 schools a faction and 4 factions in total, so thus there is your first 120 million ready and willing to go into your pocket.
Be advised that these career missions are repetitive and tedious, however you can benefit from this by stacking up mission requirements in advance and simply take and turn in missions immidiately.
Of course by now you should have touched most of the general career paths and have some basic understanding of the game to make a decison to become a miner, a mission runner, a trader and blah blah blah...
Wimzy's recommended PvE career: The shitlord.
What I would personally recommend is being a shitlord with a shitsucker also known as salvager, it is an interesting niche and there are places with plenty of wrecks available. If you happened to go by my introductury guide on how to make your first PLEX in EVE, you might have already heard about incursions.
What happens in incursions is, that there is a fleet of players that clears out sites for payouts. That's all good.
The interesting part is that they leave the wrecks behind. It's nothing amazing no, but it is readily available for anyone to fly to and salvage these wrecks (they are yellow so you can not tractor or loot them, but because there is no loot, you can just salvage them and keep the salvage with no problems at all). It is the BATTLEFIELD OF POOP!
How much does it pay?
If you get lucky an incursion site might produce up to 10 mil ISK worth of salvage and it is up to you, how quickly you can clean it up.
But that's not all! You see, incursion runners are filthy rich (ok not that rich, but probably for a newbie, they are filthy rich) the benefit from this is, that they usually have expensive drones. And sometimes, they tend to forget those drones behind and you can take those drones and sell them for considerable amounts of ISK! This can be couple million for set of T2 light scout drones (2 million+), however you could also stumble upon a pair of geckos, which can get you 200 million+! Faction drones are also valuable.
It does not happen always but there is a chance, what more, you can even contant the person the drones belonged to and sell it to them with delivery provided they pay extra and save up on market tax!
Of course salvaging is rather boring and unengaging, focus on the large wrecks cause they are the only ones actually worth the effort. If you do find yourself not preoccupied by clicking salvager and waiting for success, perhaps you should also consider scanning down lost drones with combat probes. To use combat probes you need expanded probe launcher which needs a lot of CPU. How to scan down drones? Google.
Ship of choice:
You probably wonder what ship would I recommend for such a venture, well there is a specific class of ship which suits the task perfectly - the t1 scanning ships = Heron, Magnate, Imicus, Probe. All these have salvager duration reduction bonus and formiddable cargo hold while sporting a decent speed and fitting room for a microwarpdrive. Of course they are not a necessity, you can use whatever ship you would like (destroyers with their numerous high slots are also good), just remember that the speed, amount of effective salvagers and cargo are the factors, aswell as the price of the ship, (if you train them up, you can even use salvage drones! Not as Alpha though).
If you want to try out scanning I suggest sticking to the T1 scanning ships, cause they are also meant for scanning, because scanning without bonuses on alpha skills is cancerous endeavour.
Safety measures:
Maintain good hygiene. In case you happen to stumble upon an unfinished site, you might get shot by the pirate NPCs, but if you play it smart you should not.
To play it smart focus on TPPH (acronym for the beacon name) sites as NRF is only safe once fully cleared and TCRC is not being fully cleared, this also means that pilots are leaving the site in a hurry and that they might be more likely to leave the drones behind, however the danger is probably not worth it (although even a single T2 drone is worth more than your whole ship and fit so YOLO all you need, there is no shame in being blown up in a 800K isk fit frigate).
How do you find incursions where are being ran?
It is surprisingly easy to see who is running what and where, you should use the appropriate channels (try "Warp To Me Incursions" for starters, you can find more in channel "incursion local") and check the Message of the day.
If the fleet is up, it mentions in which system and what kind of sites they are doing. If they are running HQs, you will get the best wrecks to salvage.
You can also use the Journal UI to see where incursions are, however the details of whether there is a fleet actively keeping them is better found in the channels mentioned.
Final words:
This career path is probably not the best, but it has ridiculously low prerequisites with a decent payout and is safe to some extent, I would recommend it to all those who are bold, for the fortune will favour them.
Once you make your first 250 mil, you can then consider growing into a battleship pilot and fly incursions yourself or perhaps you will fancy becoming a trader with that kind of capital, either way, best of luck to you!
Once you get tired of PvE nonsense you might want to consider joining UKINC for pew pew.
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